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Games Workshop Group PLC GAW

LondonTravel, lodging and leisureFinancials to May 31, 2026 · Updated Oct 6, 2026

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GAW financials
Moat score
97
ROIC
134.1%
P/E
27.2
EV/EBIT
19.7
FCF yield
4.2%
Dividend yield
2.9%
Market cap
£5.6B

Moat ranks

Score rankTied #17 of 396
Durabilitydurable
Market structureCompetitive
Pricing powerstrong

Balance sheet

5/31/26
£MJun '25May '26
Cash132.6182.9
Securities0.00.0
Debt0.00.0
Net cash132.6182.9
Equity280.8335.3
Leverage
Debt / EBITDA
0.00×
Debt / equity
0.00×
Leases (5/31/26)
£56M
Capital
Diluted shares
33M
Book value / share
£10.13
Price / book
16.7×
Net cash / share
£5.53
Market cap
£5.6B
Enterprise value
£5.4B

Per-share record

Fiscal years and TTM
Scale
£0£5£10£15£20'17'18'19'20'21'22'23'24'2519.93'26
Revenue per shareCash flow per share

Key indicators

Latest: H2 '26
IndicatorLatestVs year agoLast 8 halves
Revenue growth3.0%-11.4 pts
Operating margin41.1%-1.4 pts
FCF margin34.4%-6.7 pts
Capex / revenue5.1%+1.5 pts
Core revenue£627M+11%
Licensing revenue£33M-37%
Core operating profit£245M+16%
Licensing cash receipts£43M-25%
Fixed licensing income£3M-77%

Margins and growth from reported quarters; company KPIs as reported in results releases.

About GAW

Games Workshop designs, makes and sells Warhammer miniatures, rules, paints and related hobby products, and licenses its settings to game and media partners. Core supplied about 95% of FY2026 revenue; licensing supplied about 5%.

Revenue mix
Core (Warhammer miniatures & hobby products) 95.0%Licensing (Warhammer IP) 5.0%
  • IP Choke Point

    Games Workshop owns Warhammer settings and imagery, so rivals cannot sell authorized Warhammer miniatures without its permission.

  • Brand Trust

    Warhammer is the key consumer-facing brand.

  • IP Choke Point

    Games Workshop alone can grant authorized Warhammer rights.

  • Content Rights Currency

    Depth of lore and settings creates a reusable content asset that can be adapted into games and media, increasing the attractiveness of Warhammer as a licensing property.

Timeline
  1. Sep 21, 2026

    Games Workshop changed prices on some Warhammer products, testing whether customers will maintain purchases after another adjustment; the notice did not state an average increase.

  2. Sep 16, 2026

    Games Workshop said trading to 30 August remained in line with expectations and declared a GBP0.70 dividend, taking FY2027 dividends announced to GBP3.00 per share; the update supplied no new profit figures.

  3. Aug 25, 2026

    Games Workshop launched the sixth year of Warhammer+ with two subscriber miniatures and a yearbook, strengthening the hobby bundle while making subscriber growth a broader measure than video demand.

  4. Aug 12, 2026

    Deep Silver delayed Dawn of War IV to 3 December 2026, shifting the licensed game’s launch beyond its September window and illustrating the risk to royalty timing from partner execution.

  5. Jun 6, 2026

    Games Workshop opened pre-orders for Warhammer 40,000: Armageddon, the new-edition starter box, creating a recruitment and repeat-purchase opportunity in FY2027.

Financial record

Fiscal year2017201820192020202120222023202420252026TrendChange 2017–26
Per share (£)
Revenue4.896.767.838.2410.7312.6214.3115.9418.6919.93+16.9%/yr
Cash flow1.362.142.213.194.033.705.865.957.498.09+21.9%/yr
Earnings0.941.822.012.183.713.914.094.585.946.22+23.3%/yr
Free cash flow1.191.691.792.693.503.185.415.486.767.12+22.0%/yr
Capex0.170.450.420.500.530.520.450.470.730.97+21.5%/yr
Dividends0.741.181.531.441.842.844.154.195.194.84+23.3%/yr
Book value1.942.693.254.085.967.147.157.628.5010.13+20.1%/yr
Diluted shares (M)32333333333333333333+0.3%/yr
Totals (£M)
Revenue158.1221.3256.6269.7353.2414.8470.8525.7617.5659.7+17.2%/yr
Operating income38.374.381.290.0151.7157.1170.2201.8261.3275.0+24.5%/yr
Net income30.559.565.871.3122.0128.4134.7151.1196.1206.0+23.6%/yr
Free cash flow38.555.458.888.2115.3104.5177.9180.6223.4235.7+22.3%/yr
Buybacks0.00.00.00.00.00.00.00.00.00.0–
Dividends23.838.750.347.360.593.5136.5138.3171.4160.1+23.6%/yr
Net cash17.928.529.452.985.271.490.2107.6132.6182.9+£165.0M
Margins & returns (%)
Gross margin72.471.067.567.072.769.368.371.272.172.5+0.2 pts
Operating margin24.233.631.633.443.037.936.238.442.341.7+17.4 pts
Net margin19.326.925.726.434.531.028.628.731.831.2+11.9 pts
FCF margin24.325.022.932.732.625.237.834.436.235.7+11.4 pts
ROIC63.492.778.382.8101.571.587.3104.3131.1134.1+70.7 pts
Return on equity48.667.561.853.362.154.757.360.169.861.4+12.8 pts
R&D % of revenue2.72.62.53.72.2–––0.70.8-1.9 pts
Stock pay % of revenue0.10.10.10.20.30.40.20.20.20.6+0.5 pts
Capex % of revenue3.46.65.36.04.94.13.13.03.94.9+1.4 pts

Change uses 2017 and 2026 only: compound annual growth for amounts, points for margins and returns, and the change in amount for net cash. A dash means no 2017 base. Trend shows the fiscal years.

Per-share values use diluted weighted shares.ROIC = operating income × (1 − 25.7% tax rate, the company's own over three fiscal years excluding one-offs) ÷ (equity + debt − cash and current securities). Returns show a dash when their base is negative or under 10% of revenue. Free cash flow = operating cash flow − capex. Debt is all borrowings; net cash counts long-term securities and excludes leases. No trailing-twelve-month column: no complete four quarters end after the last fiscal year.

Moat

Moat scorecard

Moat score97
Strength
Confidence
Structure
Competitive
Durability
durable
Trajectory
stable
Pricing power
strong
Segments
  • Core (Warhammer miniatures & hobby products)95.0%
    2 claims
  • Licensing (Warhammer IP)5.0%
    2 claims

Moat claims

Applies to
Core (Warhammer miniatures & hobby products)
Confidence
Durability
durable
Trajectory
stableas of Oct 6, 2026
Why it holds

Games Workshop owns Warhammer settings and imagery, so rivals cannot sell authorized Warhammer miniatures without its permission. This protects a differentiated franchise, not the whole tabletop hobby: players can choose other games, second-hand models or unofficial substitutes.

Why stable

Warhammer ownership remains intact and core revenue reached GBP626.8m in FY2026; this supports continued commercial use of the IP, but does not prove wider legal exclusivity.

Indicators
  • Core revenue£627M+11%
  • Core operating profit£245M+16%
  • Independent retailers9,100+12%
  • Trade revenue£405M+17%
  • Core revenue (first half)£316M+17%
  • Core operating profit (first half)£126M+29%
Risks
  • IP dilution from inconsistent world-building or over-extension
  • IP infringement (counterfeits, recasts, unauthorized 3D prints)
  • Backlash to rules/monetization harming the brand and sales

Profile change log

  1. Oct 6, 2026 · business change

    Games Workshop changed prices on some Warhammer products, testing whether customers will maintain purchases after another adjustment; the notice did not state an average increase.

  2. Oct 6, 2026 · business change

    Games Workshop said trading to 30 August remained in line with expectations and declared a GBP0.70 dividend, taking FY2027 dividends announced to GBP3.00 per share; the update supplied no new profit figures.

  3. Oct 6, 2026 · business change

    Games Workshop launched the sixth year of Warhammer+ with two subscriber miniatures and a yearbook, strengthening the hobby bundle while making subscriber growth a broader measure than video demand.

  4. Oct 6, 2026 · business change

    Deep Silver delayed Dawn of War IV to 3 December 2026, shifting the licensed game’s launch beyond its September window and illustrating the risk to royalty timing from partner execution.

  5. Oct 6, 2026 · business change

    Games Workshop opened pre-orders for Warhammer 40,000: Armageddon, the new-edition starter box, creating a recruitment and repeat-purchase opportunity in FY2027.

  6. Oct 6, 2026 · business change

    Neil Tomlinson became chief operating officer with design and manufacturing responsibility, and Max Bottrill stepped down from the PLC board to report to him, bringing product creation and capacity planning under one operating lead.

  7. Oct 6, 2026 · business change

    The US Supreme Court rejected the IEEPA tariff authority, enabling Games Workshop to recognize GBP7.8m of tariff refunds in FY2026; ongoing import duties still raise operating costs.

  8. Oct 6, 2026 · business change

    Games Workshop completed its Amazon agreement for Warhammer 40,000 film and television adaptations and associated merchandising, opening another route to audiences while leaving production timing with its partner.

  9. Oct 6, 2026 · analyst revision

    Licensing competes for publisher and studio budgets rather than operating in a market monopoly. Core brand engagement is widening while IP protection and licensing rights remain stable. Market links, competitor evidence, management and the investment debate now reflect current reports. Revenue before FY2022 excludes royalties, so older consolidated sales ratios need care; core and licensing histories separate this presentation change. The cash-flow capex line covers PPE only, with development, other intangibles and lease principal shown separately as recurring cash demands.

Industry & peers

Peer map

0%10%20%30%40%50%60708090100Moat scoreIndustry medianGAWDIS

Hover a point for its values; click a peer to compare. Dashed lines: industry medians.

Global tabletop miniatures and hobby products

As of Oct 6, 2026
CompetitiveMedium cyclicality

Physical miniatures used for tabletop battles, collecting, building and painting, with associated rules, paints, scenery and hobby supplies. Excludes trading cards, general board games, video-game software and external IP royalty revenue; books and digital hobby content support recruitment but are not separately sized here.

  1. Games Workshop
  2. Catalyst Game Labs
  3. Steamforged Games
  4. WizKids
  5. Atomic Mass Games
  6. Archon Studio
StocksMoatGross m.Op. m.
GAW9772.5%41.7%
Industry median98077.7%32.9%
Sector median857455.5%16.9%
All stocks median3987652.9%19.6%

Moat medians cover every stock. Margin medians count only stocks with collected numbers and need at least three.

Drivers & risks

Demand drivers
  • New editions and starter sets recruit beginners and prompt existing players to add armies, rules and paints. Sustained spending between major launches is the test of franchise strength.
  • Clubs, tournaments and independent stores supply opponents, teaching and discovery. A widely played system is easier to join, but retailer shelf space remains open to rival franchises.
  • Video-game and screen adaptations can introduce new fans to physical collecting. The conversion from audience to miniature buyers is not disclosed and must not be assumed.
  • Local-language rules, content and distribution expand access outside established English-speaking markets. Production capacity and reliable stock availability decide whether this interest becomes sales.
  • Household income and confidence matter because armies are discretionary purchases. Premium brands can pass on some wage, resin, energy and freight costs when customer demand holds.
Risks
  • Large price rises, frequent paid rules and release-heavy calendars can exhaust hobby budgets. Buyers can delay purchases, use old armies or choose cheaper systems and second-hand products.
  • US import tariffs directly affect UK-made miniatures, while customs changes and product or packaging regulation can add distribution costs. A refunded tariff does not remove continuing exposure.
  • Sterling strength lowers the GBP value of overseas receipts; unhedged currency exposure makes reported growth differ from local demand. Higher rates mainly act through consumer spending and retailer funding, rather than Games Workshop debt service.
  • Manufacturing, tooling, payroll and logistics investment can run ahead of demand. More stores or factory space creates no protection if stock availability or retail recruitment remains weak.
  • Unauthorized copies and home 3D printing can divert purchases, while rival properties such as BattleTech, Star Wars and new entrants compete for time. Legal rights protect franchise imagery, not ownership of the whole hobby.

Bulls & bears

Key question · as of Oct 6, 2026

Can Warhammer turn its wider audience into repeat core purchases and cash after tariffs and investment, without needing another exceptional licensed-game hit?

Arguments

4 forFaded: weakening or settled6 against

What to watch

  1. 1Core revenue and operating profit at actual and constant exchange rates after the September price adjustment
  2. 2My Warhammer active users, Warhammer+ subscribers and ordering stockists, with unchanged definitions
  3. 3Licensing revenue, fixed guarantees and cash receipts; royalties after Dawn of War IV launches
  4. 4PPE purchases, capitalized product development, lease principal and surplus cash after dividends

Next check: Dawn of War IV is scheduled for 3 December 2026 after its delay; Games Workshop has announced H1 FY2027 results for 12 January 2027. Check demand after the new 40,000 edition and September price adjustment, royalties, tariff costs and cash used by expansion.

Sources: company filings and dated sources collected for Find My Moat; market cap as of Oct 5, 2026. Not investment advice.

Cite or reuse this data

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Moat Score 97/100 by <a href="https://www.findmymoat.com/stocks/XLON:GAW">Find My Moat</a> (as of September 2026)

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