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Bilibili Inc. BILI

NasdaqInternet platformsFinancials to Jun 30, 2026 · Updated Oct 7, 2026

On Stock Analysis · affiliate link
BILI financials
Moat score
52
ROIC
–
P/E
26.8
EV/EBIT
17.9
FCF yield
9.2%
Dividend yield
0.0%
Market cap
CN¥41.2B

Moat ranks

Score rankTied #353 of 396
Durabilitymedium
Market structureCompetitive
Pricing powermoderate

Balance sheet

6/30/26
CN¥BDec 31Jun 30
Cash12.25.2
Securities12.019.1
Long-term securities1.41.3
Restricted cash0.10.0
Debt9.69.5
Net cash15.916.1
Equity15.616.0
Leverage
Debt / EBITDA
2.56×
Debt / equity
0.60×
Leases (12/31/25)
CN¥332M
Capital
Diluted shares
457M
Book value / share
CN¥34.94
Price / book
2.6×
Net cash / share
CN¥35.26
Market cap
CN¥41.2B
Enterprise value
CN¥25.1B

Per-share record

Fiscal years and TTM
Scale
−CN¥20CN¥0CN¥20CN¥40CN¥60CN¥80'16'17'18'19'20'21'22'23'2468.35'2568.82TTM
Revenue per shareCash flow per share

Key indicators

Latest: Q2 '26
IndicatorLatestVs year agoLast 8 quarters
Revenue growth8.2%-11.5 pts
Operating margin4.7%+1.3 pts
FCF margin–––
Capex / revenue–––
Advertising revenueCN¥3.1B+28%
Mobile game revenueCN¥1.4B-14%
Value-added service revenueCN¥3.0B+5%
Daily active users116.5M+6%
Daily time spent113+8%

Margins and growth from reported quarters; company KPIs as reported in results releases.

About BILI

Bilibili Inc. is a Cayman-incorporated, China-operated video community with dual-primary listings on Nasdaq and Hong Kong; this record uses the Nasdaq ADS. Q2 2026 revenue mix was about 37% value-added services, 39% advertising, 18% mobile games and 6% IP derivatives/other, while management reports only one operating segment.

Revenue mix
Advertising 39.4%Value-Added Services 37.4%Mobile Games 17.5%IP Derivatives and Others 5.7%
  • Two Sided Network

    Bilibili's value-added services connect users, creators and hosts.

  • Habit Default

    Record viewing time, official-member retention, bullet-chat interaction and cultural rituals create habitual use, especially among younger and ACG-oriented audiences.

  • Distribution Control

    Bilibili controls native ad formats, Sparkle creator marketing and inventory across its video-community scenarios, giving advertisers access to niche, high-trust content contexts.

  • Content Rights Currency

    Exclusive and long-running licensed games give Bilibili title-specific content rights that competitors cannot distribute on the same terms.

Timeline
  1. Sep 25, 2026

    Bilibili called an October 28 shareholder meeting to approve the proposed US$200 million Tencent share repurchase. The pending vote limits certainty over the financing and capital-return plan.

  2. Sep 9, 2026

    Bilibili completed US$500 million of convertible notes due 2031 and an approximately US$100 million concurrent repurchase. Tencent sold 26,374,900 Class Z shares in a secondary placement. A further US$200 million note subscription and Tencent share repurchase remain subject to shareholder approval, adding financing and dilution risk.

  3. Jul 2026

    Bilibili launched the exclusive licensed casual card game NCard, adding a possible revenue source as San Guo matured; initial launch does not establish a durable replacement.

  4. Jun 24, 2026

    Bilibili announced a new two-year US$300 million share repurchase programme, increasing capacity to return cash while content and AI investment also need funding.

  5. Dec 31, 2023 · Restructuring charge −CN¥355M

    Bilibili stopped selected game-development projects. The termination charge reduces comparison with later quarters after those projects were closed.

Financial record

Fiscal year2016201720182019202020212022202320242025TTMTrendChange 2016–25
Per share (CN¥)
Revenue9.0235.2917.7220.9734.7051.0255.4654.5264.4368.3568.82+25.2%/yr
Cash flow-3.436.643.160.602.18-6.97-9.910.6514.4416.1014.91–
Earnings-20.42-8.17-2.64-3.99-8.71-17.87-18.99-11.67-3.232.693.37–
Free cash flow-8.40-2.38-2.56-4.24-4.30-16.67-16.84-2.5710.2311.988.32–
Capex4.979.025.724.846.479.716.933.224.214.126.60-2.1%/yr
Dividends0.000.000.000.000.000.000.000.000.000.000.00–
Book value-22.80-27.7329.8321.8221.9857.1338.5934.8333.8835.0734.94–
Diluted shares (M)5870233323346380395413416444457+25.4%/yr
Totals (CN¥B)
Revenue0.52.54.16.812.019.421.922.526.830.331.4+57.0%/yr
Operating income-0.9-0.2-0.7-1.5-3.1-6.4-8.4-5.1-1.31.11.4–
Net income-1.2-0.6-0.6-1.3-3.0-6.8-7.5-4.8-1.31.21.5–
Free cash flow-0.5-0.2-0.6-1.4-1.5-6.3-6.6-1.14.35.33.8–
Buybacks0.00.00.00.00.00.00.30.00.10.80.8–
Dividends0.00.00.00.00.00.00.00.00.00.00.0–
Net cash0.41.35.45.04.612.15.17.711.915.916.1+CN¥15.5B
Margins & returns (%)
Gross margin-47.722.220.717.623.720.917.624.232.736.637.0+84.3 pts
Operating margin-171.0-9.1-17.7-22.1-26.2-33.2-38.2-22.5-5.03.74.4+174.7 pts
Net margin-226.5-23.2-14.9-19.0-25.1-35.0-34.2-21.4-5.03.94.9+230.4 pts
FCF margin-93.1-6.7-14.4-20.2-12.4-32.7-30.4-4.715.917.512.1+110.7 pts
ROIC––-31.9-46.7-71.7-45.9-57.1-55.8––––
Return on equity––-8.9-18.3-39.6-31.3-49.2-33.5-9.57.79.6–
R&D % of revenue17.411.313.013.212.614.721.819.813.711.612.0-5.8 pts
Stock pay % of revenue69.83.24.42.53.25.24.85.04.23.93.8-66.0 pts
Capex % of revenue55.125.632.323.118.719.012.55.96.56.09.6-49.1 pts

Change uses 2016 and 2025 only: compound annual growth for amounts, points for margins and returns, and the change in amount for net cash. A dash means no 2016 base. Trend shows the fiscal years.

TTM = four quarters to Jun 30, 2026. Per-share values use diluted weighted shares.ROIC = operating income × (1 − 25.0% statutory tax rate, as the company's own rate is not meaningful) ÷ (equity + debt − cash and current securities). Returns show a dash when their base is negative or under 10% of revenue. Free cash flow = operating cash flow − capex. Debt is all borrowings; net cash counts long-term securities and excludes leases.

Moat

Moat scorecard

Moat score52
Strength
Confidence
Structure
Competitive
Durability
medium
Trajectory
widening
Pricing power
moderate
Segments
  • Value-Added Services37.4%
    2 claims
  • Advertising39.4%
    1 claim
  • Mobile Games17.5%
    1 claim
  • IP Derivatives and Others5.7%
    No moat

Moat claims

Applies to
Value-Added Services
Confidence
Durability
medium
Trajectory
wideningas of Jun 30, 2026
Why it holds

Bilibili's value-added services connect users, creators and hosts. An engaged audience attracts creators, and tools that help creators earn income give them a reason to keep publishing.

Why widening

Average creator income rose 22% in H1 2026 and creators with over 1,000 followers rose 30%. More viable creators can improve content supply, although creators can still publish on rival platforms.

Indicators
  • Value-added service revenueCN¥3.0B+5%
  • Daily active users116,500,000+6%
  • Daily time spent113+8%
  • Premium members25,700,000
  • Income per creator growth+22%
  • Creators with over 1,000 followers growth+30%
Risks
  • Creators multi-home to Douyin, Kuaishou, Xiaohongshu or WeChat Channels
  • Creator revenue sharing becomes uneconomic
  • Content regulation reduces high-engagement categories
  • Short-video platforms capture more user time

Profile change log

  1. Oct 7, 2026 · business change

    Bilibili called an October 28 shareholder meeting to approve the proposed US$200 million Tencent share repurchase. The pending vote limits certainty over the financing and capital-return plan.

  2. Oct 7, 2026 · business change

    Bilibili completed US$500 million of convertible notes due 2031 and an approximately US$100 million concurrent repurchase. Tencent sold 26,374,900 Class Z shares in a secondary placement. A further US$200 million note subscription and Tencent share repurchase remain subject to shareholder approval, adding financing and dilution risk.

  3. Oct 7, 2026 · business change

    Bilibili launched the exclusive licensed casual card game NCard, adding a possible revenue source as San Guo matured; initial launch does not establish a durable replacement.

  4. Oct 7, 2026 · business change

    Bilibili announced a new two-year US$300 million share repurchase programme, increasing capacity to return cash while content and AI investment also need funding.

  5. Oct 7, 2026 · analyst revision

    Added sourced trajectories, management, debate and end-market links. IP merchandise is now verified as having no separate moat: its reported business is ordinary merchandise and related services without evidence of protected distribution.

  6. Oct 7, 2026 · analyst revision

    Removed a VAS user-reach ratio and incompatible advertising and game revenue-share proxies. They did not measure comparable exclusive market shares; reported users and revenue now test the claims directly.

Industry & peers

Peer map

0%10%20%30%40%50%60708090100Moat scoreIndustry medianBILIPDD

Hover a point for its values; click a peer to compare. Dashed lines: industry medians.

China internet advertising

As of Oct 7, 2026
OligopolyHigh cyclicalityCNY 885B in 2027

Advertising on China internet platforms, including short and long video, social media, search, display, connected television and ecommerce media. Excludes offline advertising and subscription revenue; advertiser spending differs from platform net revenue and audiences overlap.

  1. Douyin Group
  2. Tencent
  3. Alibaba
2026 leaders, no comparable shares · QuestMobile H1 2026 China mobile internet report
StocksMoatGross m.Op. m.
BILI5237.0%4.4%
Industry median197556.7%25.1%
Sector median178156.7%28.2%
All stocks median3987652.9%19.6%

Moat medians cover every stock. Margin medians count only stocks with collected numbers and need at least three.

Drivers & risks

Demand drivers
  • Consumer spending and confidence strongly affect campaign budgets and auction prices; service consumption and product launches can shift demand between advertiser categories.
  • Short video and ecommerce media attract more budgets by linking discovery to purchase. Long-video communities need strong targeting or trusted content to compete.
  • AI recommendations and creative tools can improve conversion and reduce production effort, but more inventory is useful only when advertiser returns hold.
  • Interest rates have a medium effect through business financing and ad budgets, while direct platform demand depends more on the consumer cycle.
  • Domestic revenue is mainly in CNY; currencies have a low direct effect on local ad sales but a medium effect on foreign advertiser budgets, imported servers and overseas financing.
Risks
  • Advertising budgets can move rapidly to larger platforms and closed-loop shopping channels; high reach is not exclusive access.
  • Privacy, algorithm, content and advertising rules strongly affect targeting and sponsored-content labels, increasing compliance costs.
  • High ad loads and low-quality AI content can weaken trust and engagement, reducing the audience advertisers want to reach.
  • AI compute, server depreciation and creator payments strongly affect returns; revenue growth may come before durable cash generation.
  • Different sources measure gross spend, net revenue, app reach and creator campaigns. Combining them can produce false market shares.

Bulls & bears

Key question · as of Oct 7, 2026

Can Bilibili turn its creator community into durable advertising profit and cash after content and AI investment, while replacing ageing game hits?

Arguments

3 forFaded: weakening or settled3 against

What to watch

  1. 1Daily active users and viewing minutes
  2. 2Premium members and official-member retention
  3. 3Advertising revenue and advertiser demand
  4. 4Creator income and active content supply
  5. 5Game revenue and new-title contribution
  6. 6Operating cash flow, property and content purchases, share compensation and debt

Next check: Read the October 28, 2026 shareholder vote on the Tencent repurchase, then Q3 results for advertising, game launches, cash investment and dilution. The Q3 release date is not yet confirmed.

Sources: company filings and dated sources collected for Find My Moat; market cap as of Oct 6, 2026. Not investment advice.

Cite or reuse this data

Free to reuse, commercially too, with a credit link. See the data license.

Moat Score 52/100 by <a href="https://www.findmymoat.com/stocks/XNAS:BILI">Find My Moat</a> (as of September 2026)

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