VOL. XCIV, NO. 247

★ WIDE MOAT STOCKS & COMPETITIVE ADVANTAGES ★

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Bilibili Inc.

BILI · Nasdaq Global Select Market

Market cap (USD)$9.2B
SectorCommunication Services
IndustryElectronic Gaming & Multimedia
CountryKY
Data as of
Moat score
60/ 100

Weighted average of segment moat scores, combining moat strength, durability, confidence, market structure, pricing power, and market share.

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Overview

Bilibili Inc. is a Cayman-incorporated, China-operated video community with dual-primary listings on Nasdaq and Hong Kong; this record uses the Nasdaq ADS. FY2025 revenue mix was about 39% value-added services, 33% advertising, 21% mobile games and 6% IP derivatives/other, while management reports only one operating segment. Its moat rests on a dense youth/ACG-oriented community, high engagement, creator monetization, bullet-chat/social viewing habits, official-member retention, and ad/game/IP monetization layered onto the same user graph. The advantages are real but contested: Douyin/Kuaishou/Tencent/NetEase/Alibaba ecosystems are larger in several profit pools, regulation can alter content, gaming and VIE economics, and ad budgets remain cyclical and performance-sensitive.

Primary segment

Value-Added Services

Market structure

Competitive

Market share

33%-34% (implied)

HHI:

Coverage

4 segments · 7 tags

Updated 2026-05-01

Segments

Value-Added Services

China online video community VAS, live broadcasting, premium memberships, fan charging and premium content services

Revenue

39.3%

Structure

Competitive

Pricing

moderate

Share

33%-34% (implied)

Peers

IQ07001024BIDU+4

Advertising

China internet advertising, including performance-based ads, brand ads, native ads and creator-commerce marketing

Revenue

33.1%

Structure

Competitive

Pricing

moderate

Share

1.2%-1.3% (implied)

Peers

BABA0700BIDU1024+4

Mobile Games

China mobile game publishing, distribution and operation services

Revenue

21.1%

Structure

Oligopoly

Pricing

weak

Share

2.4%-2.5% (implied)

Peers

0700NTES2400002555+1

IP Derivatives and Others

China ACG/IP merchandise, e-sports copyright sublicensing, collectibles and platform e-commerce

Revenue

6.5%

Structure

Competitive

Pricing

weak

Share

Peers

BABAJDPDD0700+2

Moat Claims

Value-Added Services

China online video community VAS, live broadcasting, premium memberships, fan charging and premium content services

Bilibili reports only one operating segment; this segment uses FY2025 disaggregated VAS revenue of RMB11.928 billion divided by total net revenues of RMB30.348 billion. Operating profit by revenue source is not disclosed.

Competitive

Two Sided Network

Network

Strength

Durability

Confidence

Evidence

Bilibili's VAS model benefits from a user-creator-host flywheel: more engaged users attract creators and hosts, while creator income tools deepen supply and community loyalty.

Erosion risks

  • Creators multi-home to Douyin, Kuaishou, Xiaohongshu or WeChat Channels
  • Creator revenue sharing becomes uneconomic
  • Content regulation reduces high-engagement categories

Leading indicators

  • Monthly active creators
  • Average monthly submissions
  • Creator income growth

Counterarguments

  • Bilibili is smaller than leading short-video platforms
  • Creators can distribute the same content on multiple platforms

Habit Default

Demand

Strength

Durability

Confidence

Evidence

Long viewing time, official-member retention, bullet-chat interaction and cultural rituals create habitual use, especially among younger and ACG-oriented audiences.

Erosion risks

  • User tastes shift toward disposable short video
  • Community quality declines as the platform broadens
  • Membership benefits become less differentiated

Leading indicators

  • Average daily time spent
  • Official-member count
  • 12-month official-member retention

Counterarguments

  • Habit strength is niche relative to super-app ecosystems
  • Video users can switch among platforms at low monetary cost

Advertising

China internet advertising, including performance-based ads, brand ads, native ads and creator-commerce marketing

Bilibili reports only one operating segment; this segment uses FY2025 disaggregated advertising revenue of RMB10.058 billion divided by total net revenues of RMB30.348 billion. Operating profit by revenue source is not disclosed.

Competitive

Data Network Effects

Network

Strength

Durability

Confidence

Evidence

Large engagement data, AI-powered content discovery and ad delivery improve targeting and creator-ad matching, but the data moat is weaker than China's largest ad platforms.

Erosion risks

  • Privacy and ad regulation limit targeting
  • Advertisers shift budgets to closed-loop e-commerce platforms
  • AI targeting becomes commoditized across ad networks

Leading indicators

  • Advertising revenue growth versus China ad market
  • Ad load and user engagement
  • AI-assisted ad conversion metrics

Counterarguments

  • Alibaba, Tencent, ByteDance and Kuaishou have broader ad data and conversion surfaces
  • Bilibili's ad share remains small on a national basis

Distribution Control

Supply

Strength

Durability

Confidence

Evidence

Bilibili controls native ad formats, Sparkle creator marketing and inventory across its video-community scenarios, giving advertisers access to niche, high-trust content contexts.

Erosion risks

  • Higher ad loads damage user experience
  • Brands demand stronger closed-loop transaction attribution
  • Creator-sponsored content migrates to rival platforms

Leading indicators

  • Sparkle revenue growth
  • Ad revenue per MAU
  • Advertiser retention

Counterarguments

  • Distribution control is constrained by user tolerance for ads
  • Most advertisers can reach young users through larger platforms too

Mobile Games

China mobile game publishing, distribution and operation services

Bilibili reports only one operating segment; this segment uses FY2025 disaggregated mobile-games revenue of RMB6.395 billion divided by total net revenues of RMB30.348 billion. Operating profit by revenue source is not disclosed.

Oligopoly

Ecosystem Complements

Network

Strength

Durability

Confidence

Evidence

Bilibili's ACG, gamer and creator communities help seed awareness, fandom and distribution for games, especially titles aligned with its culture.

Erosion risks

  • Gaming users shift to larger game ecosystems
  • Game approvals or content restrictions delay launches
  • Community distribution is insufficient for mainstream hits

Leading indicators

  • Game-related content watch time
  • New game bookings and launches
  • Game revenue concentration by title

Counterarguments

  • Tencent and NetEase have stronger publishing scale and IP portfolios
  • Bilibili's community edge does not guarantee durable game hit rates

Content Rights Currency

Legal

Strength

Durability

Confidence

Evidence

Licensed titles and in-house games create monetizable content rights, but rights are renewable and success remains title-specific.

Erosion risks

  • Licensors renegotiate or move rights elsewhere
  • Legacy titles age faster than new hits arrive
  • In-house development misses commercial expectations

Leading indicators

  • Game license renewals
  • New-title pipeline
  • Monthly paying game users

Counterarguments

  • Rights-based moats can expire or be competed away
  • Bilibili's market share is small versus industry leaders

IP Derivatives and Others

China ACG/IP merchandise, e-sports copyright sublicensing, collectibles and platform e-commerce

Bilibili reports only one operating segment; this segment uses FY2025 disaggregated IP derivatives and others revenue of RMB1.966 billion divided by total net revenues of RMB30.348 billion. Operating profit by revenue source is not disclosed, and no reliable narrow market-share estimate was found.

Competitive

Content Rights Currency

Legal

Strength

Durability

Confidence

Evidence

Bilibili can turn ACG, e-sports and community-related IP into merchandise, sublicensing and commerce, but the rights position is narrower than its core community moat.

Erosion risks

  • IP licensors shift rights to larger commerce platforms
  • Fandom merchandise demand proves cyclical
  • Inventory risk increases with weaker consumer demand

Leading indicators

  • IP derivatives revenue growth
  • Inventory write-downs
  • Event attendance

Counterarguments

  • Large e-commerce platforms have stronger logistics and merchant ecosystems
  • Bilibili's IP derivative revenue declined in FY2025

Brand Trust

Demand

Strength

Durability

Confidence

Evidence

The Bilibili brand and offline events support fan trust and merchandising moments, but this advantage is secondary to its video-community engagement.

Erosion risks

  • Event economics weaken
  • Community sentiment turns negative on commercialization
  • Broader platforms replicate IP-commerce campaigns

Leading indicators

  • Bilibili World attendance
  • Merchandise revenue per event
  • User sentiment around commercialization

Counterarguments

  • Brand trust does not overcome superior scale from Alibaba, JD or PDD
  • Merchandise buyers remain price-sensitive

Evidence

sec_filing
Bilibili Inc. 2025 Annual Report

approximately 4 million monthly active content creators

Shows creator-side scale in the platform network.

sec_filing
Bilibili Inc. 2025 Annual Report

nearly 3 million content creators earned income

Supports creator monetization as a reinforcing supply-side mechanism.

sec_filing
Bilibili Inc. 2025 Annual Report

average daily time spent reached a new high of 108 minutes

High time spent supports habitual daily engagement.

sec_filing
Bilibili Inc. 2025 Annual Report

over 284 million official members

Official-member scale and retention indicate deeper user commitment than casual viewing.

sec_filing
Bilibili Inc. 2025 Annual Report

MAUs surpassed 368 million

Provides the Bilibili user numerator for the implied platform-reach estimate.

Showing 5 of 22 sources.

Risks & Indicators

Erosion risks

  • Creators multi-home to Douyin, Kuaishou, Xiaohongshu or WeChat Channels
  • Creator revenue sharing becomes uneconomic
  • Content regulation reduces high-engagement categories
  • Short-video platforms capture more user time
  • User tastes shift toward disposable short video
  • Community quality declines as the platform broadens

Leading indicators

  • Monthly active creators
  • Average monthly submissions
  • Creator income growth
  • DAU/MAU ratio
  • Official-member retention
  • MPU growth
Created 2026-05-01
Updated 2026-05-01

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